2021-11-24 13:22:22 +00:00
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/// 屏蔽方式
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import 'package:flutter/material.dart';
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import '../Common.dart';
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import '../Method.dart';
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import 'ShadowCategoriesEvent.dart';
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enum ShadowCategoriesMode {
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BLACK_LIST,
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WHITE_LIST,
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}
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Map<String, ShadowCategoriesMode> _fullScreenActionMap = {
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"黑名单": ShadowCategoriesMode.BLACK_LIST,
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"白名单": ShadowCategoriesMode.WHITE_LIST,
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};
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const _propertyName = "shadowCategoriesMode";
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late ShadowCategoriesMode _shadowCategoriesMode;
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Future<void> initShadowCategoriesMode() async {
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_shadowCategoriesMode = _shadowCategoriesModeFromString(await method.loadProperty(
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_propertyName,
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ShadowCategoriesMode.BLACK_LIST.toString(),
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));
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}
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ShadowCategoriesMode currentShadowCategoriesMode() {
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return _shadowCategoriesMode;
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}
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ShadowCategoriesMode _shadowCategoriesModeFromString(String string) {
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for (var value in ShadowCategoriesMode.values) {
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if (string == value.toString()) {
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return value;
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}
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}
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return ShadowCategoriesMode.BLACK_LIST;
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}
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String _currentShadowCategoriesMode() {
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for (var e in _fullScreenActionMap.entries) {
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if (e.value == _shadowCategoriesMode) {
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return e.key;
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}
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}
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return '';
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}
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Future<void> _chooseShadowCategoriesMode(BuildContext context) async {
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ShadowCategoriesMode? result = await chooseMapDialog<ShadowCategoriesMode>(
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context, _fullScreenActionMap, "封印模式");
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if (result != null) {
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await method.saveProperty(_propertyName, result.toString());
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_shadowCategoriesMode = result;
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shadowCategoriesEvent.broadcast();
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}
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}
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Widget shadowCategoriesModeSetting() {
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return StatefulBuilder(
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builder: (BuildContext context, void Function(void Function()) setState) {
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return ListTile(
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2022-03-19 04:12:27 +00:00
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title: const Text("封印模式"),
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2021-11-24 13:22:22 +00:00
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subtitle: Text(_currentShadowCategoriesMode()),
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onTap: () async {
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await _chooseShadowCategoriesMode(context);
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setState(() {});
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},
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);
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},
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);
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}
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2023-02-16 08:14:29 +00:00
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Widget shadowSwitchActionButton(BuildContext context) {
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return IconButton(
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onPressed: () {
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_chooseShadowCategoriesMode(context);
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},
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icon: const Icon(Icons.do_not_disturb_on_outlined),
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);
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}
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const chooseShadowCategoriesMode = _chooseShadowCategoriesMode;
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